1. You shall not post anything against the global rules of this forum nor against the law of the country you or anyone lives in(that includes Child Porn and things like that). 2. You shall not flame, spam, be 1337 HAXX0rZ or just act like an obnoxious little brat. 3. You shall not act smart(unless you are) 4. You shall not give useless comments, only constructive critisism is allowed here. 5. You shall not upload resources, tutorials or games related to RPG Maker in this section that are not yours without permission and credits. 6. You shall not look at fellow members, mods, admins or Ryon in disrespect. Only look in awe. 7. You shall not post here without proper knowledge of the English language. Double-Check your posts for grammatical errors. Correct grammar and spelling makes it easier to read and understand for everyone. 8. Mindless and/or one-word posts made by post-count hunters will be deleted. 9. You shall not abuse the smileys to an unuasual extent. Only abuse them in small amounts. 10. You shall not advertise your Resources, Games, Tutorials or Topics continually everywhere. This can be labelled as spam and will not be tolerated. 11. If your topic contains any material not suited for minors, add a [NSFW] tag in your topic title. 12. Use the following tags when posting topics: [TUTORIAL], [QUESTION], [CHIPSET], [CHARSET], [WINDOW SKIN], [GRAPHIC], [RECOURCE], [SCRIPT], [FULL GAME], [FULL GAME WIP], [OTHER] Tags speak for themselves. 13. When posting a resource, include at least one screenshot. When posting a Full Game, include at least two screenshots. Please refrain from making Full Game WIP topics without being able to show at least two screenshots. Tutorials are nicer with pictures. 14. You shall not correct the grammar in this post. My English is better than yours! If I would be correcting all your mistakes, I'd be busy for a long while. 15. CAPZ LOCK IZ CRUIZE CONTROL FOR COOWL! It's also a one-way ticket to ban land.
Surely you'll grow sick and tired of the default RTP. You want to make your own characters. Your own Items, Screens, menu layout, tiles, etc. These files are all stored in the RTP. unsure of all the great things in the RTP for you to customize? well, here's a list. be sure to click the spoiler for details =D
NOTES(apply to everything):
1. RPGmakerVX supports both .JPG and .PNG files. 2. PNG is fully compatible, meaning you can use 32-bit color with Alpha Channels. 3. The screen is 544x288 pixels, keep that in mind when making graphics without a specified size
CHARACTERS
Stored in: Graphics/Characters Short Description: Display of characters on the map Dimensions: any Notes: - Knows as Charsets in the editor - A Charset should have 2 rows of 4 characters(8 in total) - A character goes 4 directions. from top to bottom: Down, Left, Right, Up - Each Direction has three frames - The size of the character(one frame) is calculated to be 1/12th of the width and 1/8th of the height of the file. - When there's only one character(or object) in the file, put a "$" in front of the filename. This way a character will be calculated as 1/3 of the width and 1/4 of the height - For the environment to looks more natural, characters are displayed 4 pixels above the tiles - If you don't want this to happen, put a "!" in front of the file name. is this usefull for objects such as doors and chests. - "!" and "$" can be used together, just put them in front of the filename as "!$" or "$!"
FACES
Stored in: Graphics/Faces Short Description: The face graphics shown in menu's and message windows Dimensions: 96x96 per face(192x384 in total) Notes: - Faces are stored as 2 rows of 4 graphics(2 vertical and 4 horizontal).
ENEMIES
Stored in: Graphics/Battlers Short Description: The Graphics of the monsters and bosses you fight Dimensions: any Notes: N/A
BATTLE ANIMATIONS
Stored in: Graphics/Animations Short Description: The Special Effects used in the battle screen. Dimensions: any(to some extent) Notes: - Battle Animations are stored in horizontal lines of 5 blocks(one block = 192x192 pixels) - Minumum is one block(192x192) - Maximum is 20 rows(100 blocks)(not advised due to slow loading times)
TILES
Stored in: Graphics/System Short Description: The tiles used in-game Dimensions: any(to some extent) Notes: - Better knows as Tilesets - Tiles are saved as TileA, TileB, TileC, TileD and TileE - Consult my yet-to-be made tutorial on how to make custom tilesets
PARALLAX BACKGROUNDS
Stored in: Graphics/Parallaxes Short Description: The distant landscapes and background used in maps. Dimensions: any Notes: N/A
BALLOON ICONS
Stored in: Graphics/System/Balloon.png Short Description: Contains the icons displayed when the [Show Balloon Icon] event command is used Dimensions: 256×320 Notes: - There are 10 Balloons in this files(stored vertically) - Each Balloon has 8 frames of 32x32 pixels (stored horizontally)
MESSAGE BACKGROUND
Stored in: Graphics/System/MessageBack.png Short Description: contains the image displayed when "Dim Background" has been checked in the [Show Text] event command. Dimensions: 544x160 Notes: N/A
ICONS
Stored in: Graphics/System/IconSet.png Short Description: The icons used for items and skills. Dimensions: 384x384 Notes: - Contains 16 icons horizontally and vertically(each icon measuring 24x24) - 256 icons in total
BATTLE START EFFECT
Stored in: Graphics/System/BattleStart.png Short Description: image displayed at the start of a battle Dimensions: 544x416 Notes: - must be in 256-color grayscale PNG format!!
BATTLE SCREEN FLOOR
Stored in: Graphics/System/BattleFloor.png Short Description: The floor displayed in the battle screen Dimensions: 544x192 Notes: N/A
AIRSHIP SHADOW
Stored in: Graphics/System/Shadow.png Short Description: the shadow displayed when the player is riding(flying?) and airship Dimensions: any Notes: N/A
TITLE SCREEN
Stored in: Graphics/System/Title.png Short Description: The Title Screen. you know, the screen at the title? Dimensions: 544x416 Notes: N/A
GAME OVER SCREEN
Stored in: Graphics/System/Gameover.png Short Description: The Game Over Screen.(also known as the "NOO! THAT WAS NOT SUPPOSED TO HAPPEN!! screen") Dimensions: 544x416 Notes: N/A
WINDOW SKINS
Stored in: Graphics/System/Window.png Short Description: Skins used for windows, message backgrounds and menus Dimensions: 128x128 Notes: - Consult my yet-to-be made tutorial on creating windows skins for more info
PICTURES
Stored in: Graphics/Pictures Short Description: ...pictures... Dimensions: any Notes: N/A
FAQ:
Q: Where can I get nice graphics for my RTP? A: You can make then yourself with an enhanced photo-editing program like Photoshop, or it's free counterparts GIMP and Paint.Net. If you're too lazy or untalented, you can get some at http://charas-project.net.
I hope this helped you and answered your questions concerning the managing of your graphical resources.
Greetings, - Melchior M. "The Graphic" Philips
_________________ Lord Melchior's Cult (Leader) Click the sig for my website
Sat Aug 22, 2009 3:14 pm
Ryon
MFFA Staff
Joined: Mon Jun 01, 2009 7:54 am Posts: 5627 Location: NYC
Re: RPGmaker Tutorial: Managing your Graphical Resources
hahaha best tutorial EVER.
anyways thanks for all of your addition to this part of the forum.
i hope the others include there RPG's.
_________________ MFFAKKK
Sat Aug 22, 2009 3:18 pm
LegatoSkyheart
MFFA Staff
Joined: Thu Aug 20, 2009 8:38 pm Posts: 3374 Location: Here in the Soul- I mean MFFA.
Re: RPGmaker Tutorial: Managing your Graphical Resources
the best I would continue it for you but I too am tired
_________________
Sun Aug 23, 2009 1:02 am
Lord Melchior
Level 1
Joined: Sat Aug 22, 2009 6:53 am Posts: 142 Location: Arnhem
Re: RPGmaker Tutorial: Managing your Graphical Resources
Ryon wrote:
hahaha best tutorial EVER.
anyways thanks for all of your addition to this part of the forum.
i hope the others include there RPG's.
you're welcome.
as for people adding their RPG's, I hope that too. that way we can all find out who is at what level and give feedback to make poeple get better and better and even worse.
And I'm going to make this tutorial now.
EDIT: It's done. check it out.
_________________ Lord Melchior's Cult (Leader) Click the sig for my website
Sun Aug 23, 2009 5:21 am
Ryon
MFFA Staff
Joined: Mon Jun 01, 2009 7:54 am Posts: 5627 Location: NYC
Re: RPGmaker Tutorial: Managing your Graphical Resources
i did , thats insane.
why dont you make a RPG? i wanna see your work.
_________________ MFFAKKK
Sun Aug 23, 2009 9:38 am
Lord Melchior
Level 1
Joined: Sat Aug 22, 2009 6:53 am Posts: 142 Location: Arnhem
Re: RPGmaker Tutorial: Managing your Graphical Resources
Ryon wrote:
why dont you make a RPG? i wanna see your work.
I have made some RPG's. They're called the Gunnar Series. Made them about 4 years ago. They all sucked balls and I used common RTP, but my classmates at least liked them.
I can't say I know where they went.
Actually all I ever do is make a new Project whenever I have some kind of wicked wierd idea I want to try out. I have not enough dicipline to make an entire RPG.
I think I will someday though. Someday...
_________________ Lord Melchior's Cult (Leader) Click the sig for my website
Sun Aug 23, 2009 12:41 pm
Ryon
MFFA Staff
Joined: Mon Jun 01, 2009 7:54 am Posts: 5627 Location: NYC
Re: RPGmaker Tutorial: Managing your Graphical Resources
with myself and you... its possible.
i can make maps you can make gameplay, someone else can do story.
_________________ MFFAKKK
Sun Aug 23, 2009 12:45 pm
Lord Melchior
Level 1
Joined: Sat Aug 22, 2009 6:53 am Posts: 142 Location: Arnhem
Re: RPGmaker Tutorial: Managing your Graphical Resources
Ryon wrote:
with myself and you... its possible.
i can make maps you can make gameplay, someone else can do story.
A Collabortive Effort RPG? I'm intrigued.
Well, if I can find the time, it might be a fun 'lil idea.
_________________ Lord Melchior's Cult (Leader) Click the sig for my website
Sun Aug 23, 2009 12:48 pm
Ryon
MFFA Staff
Joined: Mon Jun 01, 2009 7:54 am Posts: 5627 Location: NYC
Re: RPGmaker Tutorial: Managing your Graphical Resources
make a good battle system, and that will entice me to continue.
_________________ MFFAKKK
Sun Aug 23, 2009 1:31 pm
Lord Melchior
Level 1
Joined: Sat Aug 22, 2009 6:53 am Posts: 142 Location: Arnhem
Re: RPGmaker Tutorial: Managing your Graphical Resources
Ryon wrote:
make a good battle system
blegh.
exactly the one thing I suck at.
_________________ Lord Melchior's Cult (Leader) Click the sig for my website
Sun Aug 23, 2009 1:52 pm
LegatoSkyheart
MFFA Staff
Joined: Thu Aug 20, 2009 8:38 pm Posts: 3374 Location: Here in the Soul- I mean MFFA.
Re: RPGmaker Tutorial: Managing your Graphical Resources
I would like to play these RPGs that you have made. You should Revamp them and make them in the image where you thought them up from.
_________________
Mon Aug 24, 2009 12:01 am
Lord Melchior
Level 1
Joined: Sat Aug 22, 2009 6:53 am Posts: 142 Location: Arnhem
Re: RPGmaker Tutorial: Managing your Graphical Resources
LegatoSkyheart wrote:
I would like to play these RPGs that you have made. You should Revamp them and make them in the image where you thought them up from.
The Gunnar series? hah, I'd have to do more than revamping to make them presentable :P
I'll make an RPG one day, just don't expect too much, I suck at putting knowledge into practise.
_________________ Lord Melchior's Cult (Leader) Click the sig for my website
Mon Aug 24, 2009 2:29 am
Xoelaras
Level 0
Joined: Thu Aug 20, 2009 7:49 pm Posts: 68 Location: Nowhere, Silent Hill
Re: RPGmaker Tutorial: Managing your Graphical Resources
It'll come to ya someday dude, If you get an idea that you are willing to stick to and is entertaining and enjoyable enough as a story and a game.
All your practicing and knowledge can only help with this.
You certainly have the experience to pull it off when you feel you can.
_________________
PSN = Xoelaras "We can't stop here, This is Bat Country!" - Raoul Duke
Tue Aug 25, 2009 5:35 am
CronoStorm
Level 35
Joined: Fri Sep 11, 2009 9:11 pm Posts: 3597 Location: Green Hill Zone
Re: [TUTORIAL] Managing your Graphical Resources
Maybe a little late, but I would be ecstatic to be added as a member of your RPG making team that hasn't been created yet. If Ryon has the maps, I can get the storyline and battle system, no problem. Those are my specialty. What do you say? We all have MSN Messenger, we can totally collab.
I've got a vague idea for a storyline, but it should be something we all agree on. I'm talented at making challenging enemies and great skills, but I'm getting ahead of myself.
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